The remarkable structural properties of Euplectella aspergillum, the Venus flower basket sponge, might seem far removed from human-engineered structures. However, insights into how the organism’s latticework of holes and ridges influences the hydrodynamics of seawater in its vicinity could lead to advanced designs for buildings, bridges, marine vehicles and aircraft, or anything that must respond safely to forces imposed by the flow of air or water.
While past research has investigated the structure of the sponge, there have been few studies of the hydrodynamic fields surrounding and penetrating the organism, and whether, beyond improving its mechanical properties, the skeletal motifs of E. aspergillum underlie the optimization of the flow physics within and beyond its body cavity.
— Read on www.nsf.gov/discoveries/disc_summ.jsp
Tag: design
Car Design History
Explore the evolution of car design through a data visualization of all cars designed by the big Italian design studios
— Read on www.cardesignhistory.com/
The Uncomfortable – a collection of deliberately inconvenient objects
The Uncomfortable – a collection of deliberately inconvenient objects
— Read on www.theuncomfortable.com/
The is is brilliant.
BMW History | There Was Once an “Offshoot” Called EMW
We ponder the possibility of BMW reviving the old moniker EMW for “Elektrisch Motorenwerk,” and using it for a budget sub-brand of EVs.
— Read on www.autoweek.com/car-life/classic-cars/a36006630/bmw-using-emw-for-budget-ev-brand/
The secret backbone of animation – YouTube
How big a height difference is there between Resident Evil’s Lady Dimitrescu and Marvel’s Spider-Man, and why does that matter? Game animation relies on a secret skeleton for all its movements, and it has a much bigger effect on character design than we might think.
0:00 Lady Dimitrescu and the Secret Skeleton
0:46 Introducing… the rig
1:29 How rigs are used in games
2:29 How size difference changes game development
4:45 Rigs and clipping
6:09 Animation in Overwatch, online games, and Cyberpunk
8:23 Why characters become “standardized”— Read on m.youtube.com/watch